Ian's Movie Reviews
Short Reviews of Movies, Board Games, and Other Stuff

Munchkin 4 – The Need for Steed: Munchkin’s Best Expansion


Munchkin is a game with a heap load of expansions and spin-offs, though the spin-offs are just the same with a different theme, and the expansions generally just add more cards. In previous reviews I have expressed my disappointment with how the Munchkin expansions are packaged thematically. In other words, there was no rhyme or reason to why a certain group of cards were packaged together for an expansion set, they were simply more random cards to throw in the mix.
The Need for Steed, the third expansion for Munchkin, finally addresses this problem and puts together a reason for an expansion to exist. This new deck of cards includes the new addition of steeds, cards which include crazy animals that your character can mount and ride on their way through the dungeons. So the question is, can these Steeds provide a good enough reason to grab this expansion?


The main attraction of this expansion are of course the steeds. Steeds are similar to weapons and other items in that they essentially become a part of your inventory as you ride them into the deeper dungeons. You can ride tigers, dragons, even chickens. Along with steeds, hirelings are also emphasized heavily in this set, allowing you to take a virtual mini-army (mini = 3) into battle with you.
What is great is that many of the treasures are also related to steeds. You can find steed enhancers such as a fire-breathing saddle and a talking potion. And of course, you will also have a plethora of new villains with clever pun names, such as the Fairy Godfather and the Ether Bunny. Other familiar cards such as races and classes are also included to increase their abundance to balance the addition of more cards to the overall decks.



The Need for Steed is Munchkin’s best expansion thus far. Expansions have many different purposes, but they tend to be best when they add something to the game which alters gameplay, but not too drastically. Steeds are a new idea which can add freshness to the game without changing it. And more importantly, it gives a connecting purpose to this expansion deck which gives it a reason to exist; this is an expansion clearly centered around one basic idea.
The Steeds, and their paraphernalia, are really a great additions to the game. Munchkin is a game about imagination and fun, and imagining the character you have built up riding a flying turtle into battle just makes it that much better. There is a lot of fodder here for hilarious images in your head as these hirelings and steeds are added to the Munchkin picture. Finally a Munchkin expansion does more than just add new cards, it adds a new idea.

Expansion –
Base Game –
Base Game & Expansion –

My Expansion Ratings
– The expansion improves upon the original base game.
– The expansion provides a differing experience than the base game but neither improves or detracts from the base game.
– The expansion is effective and provides an interesting new aspect, but the base game is still preferred.
– The expansion detracts from the base game.


3 Responses to “Munchkin 4 – The Need for Steed: Munchkin’s Best Expansion”

  1. I definitely liked the expansion, but I was slightly dissapointed. The main attraction was buffing up your character with more gear (Steeds and Hirelings) allowing you to more easily beat monsters where before you would need help. It detracts from the multiplayer interaction aspect.

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